5.1 KiB
Pain Points Addressed
Enhancing the Performance of Simulated Data Structures in JS/TS
-
Queue
: While many resort to using Arrays to simulate Queues and Deques, the time complexity of Array.shift is O(n). We have tackled this challenge by implementing a Queue and Deque with O(1) time complexity for enqueue and dequeue operations. -
HashMap
: Opting for a pure HashMap over the built-in Map (technically a LinkedHashMap) can boost algorithmic speed. However, the performance is compromised due to the necessity of considering insertion order. We have independently implemented an optimized HashMap. -
Stack
: In JS, simulating a Stack with an Array is acceptable, and its performance is on par with a genuine Stack.
Introducing Missing Native Data Structures in JS/TS
-
Heap / Priority Queue
: Algorithms with O(log n) time complexity have been pivotal in improving efficiency since the dawn of computers. A Heap supports insertion, deletion, and search with O(log n) time complexity, coupled with the ability to obtain the minimum / maximum value in O(1) time. -
Red Black Tree
: Developers well-versed in databases, file systems, Linux virtual memory management, and network routing tables often have a nuanced understanding of Red-Black Trees. It stands out as the least operation-intensive among all balanced binary search trees, offering optimal performance balance in CRUD operations. -
Linked List
: In scenarios where insertion or deletion of elements with O(1) time complexity is required at a specific index in an ordered collection, JS lacks a provided data structure. Hence, the need for a LinkedList to implement this functionality. -
Trie
: Efficient for fast string queries and space-efficient string storage, yet not commonly found in the standard libraries of most programming languages. -
Graph
: This data structure is not commonly found in the standard libraries of most languages, making it a non-issue in JS.
Advantages
Performance:
- The performance of some ours data structures has surpassed JS's built-in data structures (
Queue
,Deque
,HashMap
), while most are comparable to or even surpass those in other languages. Some are still undergoing refinement (Graph
,AVL Tree
).
Uniformity
-
- Implementation or constraint of
forEach
,filter
,map
,every
,some
,reduce
,find
,has
,hasValue
,get
,print
,isEmpty
,clear
,clone
methods in the base class.
- Implementation or constraint of
-
- Use of generators to uniformly implement
[Symbol.iterator]
,entries
,keys
,values
. Delaying iterator execution prevents performance loss and provides control during traversal.
- Use of generators to uniformly implement
-
- All deletion methods uniformly use the widely adopted
delete
in ES6, while addition methods uniformly useadd
. Compatibility with some specifications in Java.
- All deletion methods uniformly use the widely adopted
-
- The first parameter for all constructors is data, and the second parameter is configuration, maintaining uniformity. The first parameter accepts any iterable type for seamless conversion between data structures.
-
- Uniform return types, for example, the
add
method consistently returns a boolean.
- Uniform return types, for example, the
Convenience and Simplicity of APIs
- Inspired by ES6, Java, ESNext, TypeScript, Python, featuring methods like
forEach
,filter
,map
,every
,some
,reduce
,find
,has
,hasValue
andget
.
Use of Commonly Understood Industry Standard Naming
enqueue
,dequeue
,push
,pop
,poll
,push
,unshift
,shift
,pop
,isEmpty
,clear
,print
,clone
.
Implementation of Customizable Features Whenever Possible
- Such as providing callback functions (lambda expressions) for all traversal methods.
Comprehensive Documentation
- The documentation not only explains the purpose of methods but also annotates time and space complexity across the entire series.
像getter和setter是优于Java的getXxx和setXxx
Java中 添加元素(类似 push): add(E element): 将元素添加到列表的末尾。 add(int index, E element): 在指定的索引位置插入元素。
移除元素(类似 pop): remove(int index): 移除指定索引位置的元素。
获取并移除首个元素(类似 shift): remove(0): 移除索引为0的元素。
在首位插入元素(类似 unshift): add(0, E element): 在指定索引(0)处插入元素。
大多数程序员更喜欢JS中的Array的push, pop, shift, unshift。
原因有以下几点:
命名更直观。JS中的push, pop, shift, unshift的命名更加直观,可以直接理解其操作的含义。而Java中的add和remove的命名则比较抽象,需要一定的理解才能理解其操作的含义。 使用更方便。JS中的push, pop, shift, unshift的操作更加方便,只需要一个参数即可完成操作。而Java中的add和remove的操作则需要两个参数,第一个参数指定操作的索引,第二个参数指定操作的值。 性能更高。JS中的push, pop, shift, unshift的性能更高,因为其操作只需要修改数组的长度即可完成。而Java中的add和remove的性能则较低,因为其操作需要移动数组中的元素。