package main // #include // #include import "C" import ( "strings" "unsafe" "l12.xyz/x/dal/pkg/facade" _ "github.com/mattn/go-sqlite3" ) var ( iterators = make(map[int]*facade.RowsIter) itersize = make(map[int]C.int) ) //export InitSQLite func InitSQLite(pragmas string) { pragmasArray := strings.Split(pragmas, ";") facade.InitSQLite(pragmasArray) } //export CreateRowIterator func CreateRowIterator(input []byte) C.int { var it = &facade.RowsIter{} it.Exec(input) ptr := C.int(len(iterators)) iterators[len(iterators)] = it return ptr } //export NextRow func NextRow(itid C.int) unsafe.Pointer { it := iterators[int(itid)] if it.Result != nil { itersize[int(itid)] = C.int(len(it.Result)) return C.CBytes(it.Result) } data := it.Next() if data == nil { return nil } itersize[int(itid)] = C.int(len(data)) res := C.CBytes(data) return res } //export GetLen func GetLen(idx C.int) C.int { return itersize[int(idx)] } //export FreeIter func FreeIter(itid C.int) { it := iterators[int(itid)] it.Close() delete(iterators, int(itid)) delete(itersize, int(itid)) } func main() {}